import { AnimationClip } from "cc";
import { LOADING } from "../../Enum/Enum";
import State from "../../framework/stateMachine/State";
import StateMachine from "../../framework/stateMachine/StateMachine";
import SubStateMachine from "../../framework/stateMachine/SubStateMachine";
const BASE_URL = 'texture/ui/loading'
export default class loading extends SubStateMachine {
    constructor(fsm: StateMachine) {
        super(fsm);
        this.stateMachines.set(LOADING.START, new State(fsm, BASE_URL, AnimationClip.WrapMode.Loop, 0.2));
    }
    run(): void {
        throw new Error("Method not implemented.");
    }
}